The announcement means that work on the project has finally wrapped up after a five-and-a-half year development cycle, with the final game due to hit shelves on May 27.
“It’s exciting to be gold,” said creative director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”
Watch Dogs was first revealed at E3 2012 and offers an open world experience with a cybercrime twist, letting players hack into objects in the environment and discover details about the private lives of NPCs.
The game had originally been scheduled to launch alongside Xbox One and PlayStation 4 last November but saw a lengthy six month delay.
“I invite players to play it the way they want,” Morin adds. “To explore the different ways of playing. To not necessarily follow the instincts they know from other games. To find your own fun in it. That’s how Watch Dogs is meant to be played.”
It was confirmed last night that the PS4 version will run at 900p, with the Xbox One version lagging behind at 792p. Both versions will run at 30fps.